Geometry Dash Bloodlust

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Geometry Dash Bloodlust – Journey In The Fiery Prison

Introduction

Bloodlust is an extremely difficult level with a fiery design style, heavy effects and continuous challenges. Each segment is expanded, refined and upgraded to create a sense of urgency, forcing players to focus absolutely on each jump, each gravity shift and each control beat.

Controls

  • Jump or control the icon with the left mouse button, Space key, or the up arrow key.
  • A single button but requires near-perfect precision.

THE ENTIRE GAMEPLAY FROM START TO END

0–3% – Start with Mini Ship

Players start with a ship segment with a narrow flight path and precise balancing phases. The red space and strong effects increase the pressure from the first second.

4–9% – Faster pacing

The path has more locks, gravity gates, and small changes in layout. Every action needs to be performed on time to avoid deviating from the orbit.

10–19% – High-speed ship

The ship segment becomes tighter with many obstacles arranged closely together. Text and lighting effects gradually increase before moving to the next part.

20–25% – Jump difficulty

The space darkens, small holes, narrow jump frames force players to press each beat correctly. The path tightens, making the error rate almost zero.

26–30% – Dark effects and limited visibility

The effects darken the screen and arrange hidden traps to create a sense of tension. However, the rhythm still maintains a high difficulty and the game flow continues to accelerate.

31–38% – Tight cube rhythm

Cube runs through many small jump frames, traps close to the edge, and continuous gravity changes. Details are emphasized to increase visual pressure.

39–42% – High-speed Ship + UFO

Ball is replaced by ship and UFO alternating. This is the part where the joystick is extremely light-handed to dodge narrow gaps and hidden traps.

43–48% – Swing-copter and mixed ship

A series of continuous transformations: swing-copter → ship → dodge invisible spikes. Just a small deviation will make you start over.

49–53% – Constantly changing gravity

This part is familiar but more difficult with smaller gaps and rapid gravity changes.

54–57% – Hard Ball and super-tough mini-UFO

Ball becomes difficult thanks to the rapid pace. Immediately after that is the mini-UFO with high speed and super-precise jump frames.

58–62% – Narrow Wave with Dark Effect

The opening wave, then switches to a gravity reversal condition. The path becomes extremely narrow, requiring each click to be perfect.

63–66% – Cube Jump with Trap Fall

The cube passes through surfaces with hidden traps. If the beat is wrong, the character will fall into spikes immediately.

67–72% – High Speed ​​Extension

A short animation that takes the player into a series of fast ships and robots with absolutely precise jumps.

73–76% – Slow but extremely narrow wave

Half-speed wave, creating an illusion of ease but extremely small gaps. Then there is an alternating UFO and fast ball.

77–80% – A mixture of continuously changing portals

Ship, UFO, gravity reversal portal and spiked tunnel appear continuously. The end of the segment is a super harsh cube and mini-wave.

90–94% – Straight ship and complex transformation

A series of straight flights but requiring steady hands, with unexpected transformations.

95–100% – Slow but maximum pressure finish

The game slows down, requiring precision in every beat to overcome the final trap. The ending is a red scene and a final jump that decides the success or failure.