Geometry Dash Bloodlust – Journey In The Fiery Prison
Introduction
Bloodlust is an extremely difficult level with a fiery design style, heavy effects and continuous challenges. Each segment is expanded, refined and upgraded to create a sense of urgency, forcing players to focus absolutely on each jump, each gravity shift and each control beat.
Controls
- Jump or control the icon with the left mouse button, Space key, or the up arrow key.
- A single button but requires near-perfect precision.
THE ENTIRE GAMEPLAY FROM START TO END
0–3% – Start with Mini Ship
Players start with a ship segment with a narrow flight path and precise balancing phases. The red space and strong effects increase the pressure from the first second.
4–9% – Faster pacing
The path has more locks, gravity gates, and small changes in layout. Every action needs to be performed on time to avoid deviating from the orbit.
10–19% – High-speed ship
The ship segment becomes tighter with many obstacles arranged closely together. Text and lighting effects gradually increase before moving to the next part.
20–25% – Jump difficulty
The space darkens, small holes, narrow jump frames force players to press each beat correctly. The path tightens, making the error rate almost zero.
26–30% – Dark effects and limited visibility
The effects darken the screen and arrange hidden traps to create a sense of tension. However, the rhythm still maintains a high difficulty and the game flow continues to accelerate.
31–38% – Tight cube rhythm
Cube runs through many small jump frames, traps close to the edge, and continuous gravity changes. Details are emphasized to increase visual pressure.
39–42% – High-speed Ship + UFO
Ball is replaced by ship and UFO alternating. This is the part where the joystick is extremely light-handed to dodge narrow gaps and hidden traps.
43–48% – Swing-copter and mixed ship
A series of continuous transformations: swing-copter → ship → dodge invisible spikes. Just a small deviation will make you start over.
49–53% – Constantly changing gravity
This part is familiar but more difficult with smaller gaps and rapid gravity changes.
54–57% – Hard Ball and super-tough mini-UFO
Ball becomes difficult thanks to the rapid pace. Immediately after that is the mini-UFO with high speed and super-precise jump frames.
58–62% – Narrow Wave with Dark Effect
The opening wave, then switches to a gravity reversal condition. The path becomes extremely narrow, requiring each click to be perfect.
63–66% – Cube Jump with Trap Fall
The cube passes through surfaces with hidden traps. If the beat is wrong, the character will fall into spikes immediately.
67–72% – High Speed Extension
A short animation that takes the player into a series of fast ships and robots with absolutely precise jumps.
73–76% – Slow but extremely narrow wave
Half-speed wave, creating an illusion of ease but extremely small gaps. Then there is an alternating UFO and fast ball.
77–80% – A mixture of continuously changing portals
Ship, UFO, gravity reversal portal and spiked tunnel appear continuously. The end of the segment is a super harsh cube and mini-wave.
90–94% – Straight ship and complex transformation
A series of straight flights but requiring steady hands, with unexpected transformations.
95–100% – Slow but maximum pressure finish
The game slows down, requiring precision in every beat to overcome the final trap. The ending is a red scene and a final jump that decides the success or failure.